{"id":1755,"date":"2013-07-02T16:16:09","date_gmt":"2013-07-02T13:16:09","guid":{"rendered":"http:\/\/magazine.enne.gr\/?p=1755"},"modified":"2026-11-03T23:04:32","modified_gmt":"2026-11-03T21:04:32","slug":"affective-computing-on-elderly-intervention-within-live-social-networks","status":"publish","type":"post","link":"https:\/\/periodiko.yaba.gr\/en\/affective-computing-on-elderly-intervention-within-live-social-networks\/","title":{"rendered":"Affective Computing on Elderly Intervention within Live Social Networks"},"content":{"rendered":"<p style=\"text-align: justify;\">ABSTRACT<\/p>\n<p style=\"text-align: justify;\"><strong>Introduction:<\/strong> Nowadays, cognitive and physical training tend to be promising aspects of the contemporary intervention strategies followed by the scientists to wards the\u00a0confron-tation of dementia.<\/p>\n<p style=\"text-align: justify;\"><strong>Materials and Methods:<\/strong> In the context of the Long Lasting Memories (LLM) project funded by the European\u00a0Commission, the approach of combining physical and cogni-tive training was studied as an approach\u00a0focusing to the continuous activation of mind and body in an attempt to avoid transition to dementia or\u00a0further progression of the disease in its early stages. During the trial period the seniors were present at\u00a0the trial site five days per week and the threshold for a successful intervention was a total of 24 training\u00a0sessions. The group of seniors performing the intervention at the same geo-location at the same time\u00a0varied from 1 to 12 users per group, due to the capacity of LLM systems (PC) and the seniors\u2019 preferences.\u00a0The total number of the groups was 46 during the whole trial period.<\/p>\n<p style=\"text-align: justify;\"><strong>Results:<\/strong> During the intervention, some elderly were dropped out of the intervention after a number of\u00a0sessions. The results show that a correlation between the number of the drop out participants during\u00a0the intervention and the number of participants per intervention group exists. The more participants per\u00a0group the fewer drop outs. The results are very encouraging in the case of groups made up of more than\u00a07 people where the percentage of people who did not complete the program is below 15%.<\/p>\n<p style=\"text-align: justify;\"><strong>Conclusion:<\/strong> Since each intervention group occurs in the same physical location and the elderly interact\u00a0with each other (either in a competitive or a collaborative manner during intervention games) each group\u00a0is considered as a social network. The social network plays significant role in the empowerment of the\u00a0elderly to adhere to a de-manding training program such as the one introduced in the LLM project.\u00a0Addition-ally, according to the results, when a group consists of more than 7 participants, the likelihood\u00a0for a drop out falls below 15%.<\/p>\n<p style=\"text-align: justify;\"><strong>Keywords:<\/strong> elderly, affective computing, serious games, social network, physical, cognitive, intervention<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ABSTRACT Introduction: Nowadays, cognitive and physical training tend to be promising aspects of the contemporary intervention strategies followed by the scientists to wards the\u00a0confron-tation of dementia.<span class=\"excerpt-hellip\"> [\u2026]<\/span><\/p>\n","protected":false},"author":1,"featured_media":-1,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[463],"tags":[469,470,471,472,473],"eidos-arthrou":[1807],"keyword":[2062,2066,2061,1941,2065,2063,2064],"language":[1842],"class_list":["post-1755","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-iss_2_5","tag-bamidis-panagiotis","tag-billis-antonis","tag-fasnaki-stavroula","tag-konstantinidis-evdokimos","tag-sidiropoulos-efstathios","eidos-arthrou-erevnitika-arthra","keyword-affective-computing","keyword-cognitive","keyword-elderly","keyword-intervention","keyword-physical","keyword-serious-games","keyword-social-network","language-greek"],"acf":[],"_links":{"self":[{"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/posts\/1755","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/comments?post=1755"}],"version-history":[{"count":2,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/posts\/1755\/revisions"}],"predecessor-version":[{"id":9461,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/posts\/1755\/revisions\/9461"}],"wp:attachment":[{"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/media?parent=1755"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/categories?post=1755"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/tags?post=1755"},{"taxonomy":"eidos-arthrou","embeddable":true,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/eidos-arthrou?post=1755"},{"taxonomy":"keyword","embeddable":true,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/keyword?post=1755"},{"taxonomy":"language","embeddable":true,"href":"https:\/\/periodiko.yaba.gr\/en\/wp-json\/wp\/v2\/language?post=1755"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}